Note: Pen sold separately
Electronic Brain Games: Brain Training #2 is part of a series of interactive books that tests your skills in math, logic, language, spatial reasoning, attention, planning, general knowledge, and creative thinking. You need a Brain Games interactive reader to engage Brain Training #2. The reader, an optic pen that recognizes text and images on the book pages, is sold separately as part of a package that also comes with the interactive books Brain Training #1 and Picture Puzzles, plus a set of ear buds.
The Brain Games reader includes a cartridge that powers the first six books in the Electronic Brain Games series, including Brain Training #2. Touching the pen's optic point to a page allows you to solve puzzles and challenges, ask for hints, time yourself while working a puzzle, and more. The pen also has a mechanical pencil that you can use to write answers, keep notes, and check off which puzzles you have completed.
Brain Training #2 is packed with brain-exercising puzzles and challenges. Just as no single exercise machine can give you a full workout, no one type of puzzle can fully exercise your brain. In this book, you'll find a variety of different puzzles, each tailored to exercise a difference part of the brain. The book includes 120 puzzles, each focused on building one of the following skills:
- Creative thinking
- Spatial Reasoning